PHP Interface izzum\statemachine\persistence\Tooling

The Adapter subclass (a data access object) will then allow you to gather data related to the statemachine so you can build and use tooling to manipulate your statemachine. Your application specific Adapter subclass can ofcourse implement a lot more methods more tailored to your information/manipulation needs.
Author: Rolf Vreijdenberger
Mostra file Open project: rolfvreijdenberger/izzum-statemachine

Public Methods

Method Description
getMachineInformation ( string $machine = null ) : array returns machine information for machines.
getStateInformation ( string $machine = null ) : array returns state information for machines.
getTransitionHistoryInformation ( string $machine = null, $entity_id = null ) : array returns transition history information.
getTransitionInformation ( string $machine = null ) : array returns transition information for machines.

Method Details

getMachineInformation() public method

This method allows you to get the factory name(s) for machines which in turn allows you to polymorphically build all associated objects for your application. This is very powerful since it lets you build tooling that acts generically on all statemachines in your application.
public getMachineInformation ( string $machine = null ) : array
$machine string optional the machine to get the info for
return array an array containing machine names and fully qualifed factory classes and description

getStateInformation() public method

This method allows you to get all state information. This allows you to build tooling where you can access all exit and entry logic and execute that (commands) on an domain object (which you can build via a factory and a custom entity builder). This is highly useful if you have failed transitions (eg: because a 3d party service was temporarily down) and only want to execute a specific piece of logic independently. Just instantiate the command associated with the state logic with the domain object injected in the constructor.
public getStateInformation ( string $machine = null ) : array
$machine string optional the machine to get the info for
return array an array containing state names, exit and entry logic, machine name etc)

getTransitionHistoryInformation() public method

Useful to build textual or visual (plantuml) output related to transitions for a specific machine or entity in a machine.
public getTransitionHistoryInformation ( string $machine = null, $entity_id = null ) : array
$machine string optional the machine to get the info for
$entity_id optional the entity id to get the history info for
return array an array containing transition history info (machine, entity_id, timestamp, message etc)

getTransitionInformation() public method

This method allows you to get all transition information. This allows you to build tooling where you can access all guard and transition logic and check that (via a rule) or execute that (via commands) on an domain object (which you can build via a factory and a custom entity builder). This is highly useful if you have failed transitions (eg: because a 3d party service was temporarily down) and only want to execute a specific piece of logic independently. Just instantiate the rule or command associated with the state logic with the domain object injected in the constructor. You can then check if a domain object/statemachine is allowed to transition (via the rule, with optional output from the rule via Rule::addResult) or execute a command associated with that transition.
public getTransitionInformation ( string $machine = null ) : array
$machine string optional the machine to get the info for
return array an array containing transition info (guards, logic, source and sink states, event names etc)