메소드 |
설명 |
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__construct ( Level $level, $path ) |
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chunkIndex ( $chunkX, $chunkZ ) |
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close ( ) |
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createChunkSection ( $Y ) |
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generate ( $path, $name, $seed, $generator, array $options = [] ) |
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getChunk ( integer $chunkX, integer $chunkZ, boolean $create = false ) : pocketmine\level\format\leveldb\Chunk |
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getDatabase ( ) : LevelDB |
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getGenerator ( ) |
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getGeneratorOptions ( ) |
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getLoadedChunks ( ) |
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getProviderName ( ) |
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getProviderOrder ( ) |
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isChunkGenerated ( $chunkX, $chunkZ ) |
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isChunkLoaded ( $x, $z ) |
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isChunkPopulated ( $chunkX, $chunkZ ) |
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isValid ( $path ) |
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loadChunk ( $chunkX, $chunkZ, $create = false ) |
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requestChunkTask ( $x, $z ) |
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saveChunk ( $x, $z ) |
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saveChunks ( ) |
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saveLevelData ( ) |
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setChunk ( $chunkX, $chunkZ, pocketmine\level\format\FullChunk $chunk ) |
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unloadChunk ( $x, $z, $safe = true ) |
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unloadChunks ( ) |
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usesChunkSection ( ) |
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