Метод | Описание | |
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__construct ( $type = Sapling::OAK ) | ||
populate ( pocketmine\level\ChunkManager $level, $chunkX, $chunkZ, |
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setBaseAmount ( $amount ) | ||
setRandomAmount ( $amount ) |
Метод | Описание | |
---|---|---|
getHighestWorkableBlock ( $x, $z ) |
public populate ( pocketmine\level\ChunkManager $level, $chunkX, $chunkZ, |
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$level | pocketmine\level\ChunkManager | |
$random |